CSJvDKp9yeoqEvawhsPzkTj5GFqe6ZNJOtza32AyHKR9XF FL4MUS Crosshair Code
FL4MUS uses a red static cross crosshair with length 3, gap 3 and thickness 3 and an outline. The code below is in the new format CS2 imports since the September 2026 update; import it in Settings → Game → Crosshair.
Share code New CS2 format
CSFfktJPX7yh5oTZRNxtVnPWocxduZkBkR6MFviAiS6Y9h Verified Aug 19, 2026 · Checksum OK
This player has not published a new-format code yet, so this one is converted from their last CS:GO-era code, CSGO-HaDQo-OtsCs-cJBv3-wPxae-Wm74E, which CS2 no longer imports. Sizes moved to pixels and can land one pixel off; the preview shows the result.
Large preview at 4x zoom, drawn in CS2 pixels at 1080p. Tiles at 2x on nine common surfaces so you can check visibility before importing.
FL4MUS's crosshair settings
- Style
- Static Cross
- Length
- 3
- Gap
- 3
- Thickness
- 3
- Outline
- Full
- Centre dot
- Off
- Colour
- Red
- RGB
- 255, 0, 0
- Alpha
- 255
- T-style
- Off
- Follow recoil
- Off
- Outline colour
- 0, 0, 0
- Built at
- 1080p
Console commands
| Setting | Command | Value |
|---|---|---|
| Style | cl_crosshairstyle | 4 |
| Length | cl_crosshair_length | 3 |
| Gap | cl_crosshair_gap | 3 |
| Thickness | cl_crosshair_thickness | 3 |
| Center dot | cl_crosshairdot | 0 |
| Outline (0 off, 1 full, 2 half) | cl_crosshair_drawoutline | 1 |
| Red | cl_crosshaircolor_r | 255 |
| Green | cl_crosshaircolor_g | 0 |
Show all 24 commands
| Blue | cl_crosshaircolor_b | 0 |
| Alpha | cl_crosshaircolor_a | 255 |
| T-style | cl_crosshair_t | 0 |
| Follow recoil | cl_crosshair_recoil | 0 |
| Outline red | cl_crosshairoutline_r | 0 |
| Outline green | cl_crosshairoutline_g | 0 |
| Outline blue | cl_crosshairoutline_b | 0 |
| Outline alpha | cl_crosshairoutline_a | 255 |
| Dynamic spread limit | cl_crosshair_dynamic_spread_limit | 255 |
| Split distance | cl_crosshair_dynamic_splitdist | 7 |
| Inner split alpha | cl_crosshair_dynamic_splitalpha_innermod | 1 |
| Outer split alpha | cl_crosshair_dynamic_splitalpha_outermod | 0.5 |
| Split size ratio | cl_crosshair_dynamic_maxdist_splitratio | 0.3 |
| Screen height | cl_crosshair_screen_height | 1080 |
| Scope dot scale | cl_ironsight_dot_scale | 1 |
| Scope dot uses crosshair colour | cl_ironsight_usecrosshaircolor | 0 |
How to import FL4MUS's crosshair
- Click Copy code above.
- In CS2 open Settings → Game → Crosshair and click Share or Import.
- Paste the code and press Import. The crosshair updates immediately.
Prefer the console? Enable the developer console in Settings → Game, press ~ and run apply_crosshair_code CSFfktJPX7yh5oTZRNxtVnPWocxduZkBkR6MFviAiS6Y9h. You can also bind it to a key to switch crosshairs mid-match: bind F5 "apply_crosshair_code CSFfktJPX7yh5oTZRNxtVnPWocxduZkBkR6MFviAiS6Y9h".
GamerLegion teammates
Full rosterCSjymejvSFwYCXxRR7yWfaS9WtOAeZmT8izHwJrwUQHzyD CSbQamCDuyw5ziLTc9JYbwJMQ7ZzECxN4qJ4D99oC8V6wL CSFss7TGUD9RDBALcA639dWnZZxEQEceqkdWszS2Duqp2b Similar crosshairs
CSXZ3xZuRjP7PfeyGx9bupcO7Xj94Xjfx2Mw7FbNXzvT8m CS2VkbZz3rjH7UzZTUsLDYH7O25fYRoviPYK8eym3XtVhE CSeW9qSSM8h59KFkHmVSfs5w7mfKPsjxYKoh6BJheqXJ9i CSrcC2jkTYnczGVYqNkDS9ABC3JuTcKcQzDx3ROs8hvmQi FL4MUS crosshair FAQ
What crosshair code does FL4MUS use in CS2?
FL4MUS's crosshair code in the new CS2 format is CSFfktJPX7yh5oTZRNxtVnPWocxduZkBkR6MFviAiS6Y9h. It was last verified on Aug 19, 2026.
Does FL4MUS's old CSGO- crosshair code still work?
No. Since the September 2026 crosshair update CS2 only imports codes that start with CS and have no dashes, so older CSGO- codes for FL4MUS are rejected. Use the code above instead.
What are FL4MUS's crosshair settings?
FL4MUS uses a static cross style, length 3, gap 3, thickness 3, no centre dot, full outline, red (RGB 255, 0, 0), alpha 255. The full console command list is in the table above.
How do I get FL4MUS's crosshair?
Copy the code, open CS2, go to Settings → Game → Crosshair, click Share or Import, paste and import. Or run apply_crosshair_code CSFfktJPX7yh5oTZRNxtVnPWocxduZkBkR6MFviAiS6Y9h in the console.
Source: www.xhair.pro. Settings decoded from the share code, in pixels. Team and role as of the verified date.