CSPRMFtmPkLLDvBe7VRXhPaS33fSJGzF9dRKYXkYqVNd6N MistR Crosshair Code
MistR uses a yellow static cross crosshair with length 3, gap 0 and thickness 2 and no outline. The code below is in the new format CS2 imports since the September 2026 update; import it in Settings → Game → Crosshair.
Share code New CS2 format
CSCFNzWuMkL3srydinjc77ezUDG3ynQsNjC5C33ZBJKY2c Verified Mar 31, 2026 · Checksum OK
This player has not published a new-format code yet, so this one is converted from their last CS:GO-era code, CSGO-8PkPa-Wsymr-6X7yQ-CL3Pj-KPBUM, which CS2 no longer imports. Sizes moved to pixels and can land one pixel off; the preview shows the result.
Large preview at 4x zoom, drawn in CS2 pixels at 1080p. Tiles at 2x on nine common surfaces so you can check visibility before importing.
MistR's crosshair settings
- Style
- Static Cross
- Length
- 3
- Gap
- 0
- Thickness
- 2
- Outline
- Off
- Centre dot
- Off
- Colour
- Yellow
- RGB
- 250, 250, 50
- Alpha
- 255
- T-style
- Off
- Follow recoil
- Off
- Built at
- 1080p
Console commands
| Setting | Command | Value |
|---|---|---|
| Style | cl_crosshairstyle | 4 |
| Length | cl_crosshair_length | 3 |
| Gap | cl_crosshair_gap | 0 |
| Thickness | cl_crosshair_thickness | 2 |
| Center dot | cl_crosshairdot | 0 |
| Outline (0 off, 1 full, 2 half) | cl_crosshair_drawoutline | 0 |
| Red | cl_crosshaircolor_r | 250 |
| Green | cl_crosshaircolor_g | 250 |
Show all 24 commands
| Blue | cl_crosshaircolor_b | 50 |
| Alpha | cl_crosshaircolor_a | 255 |
| T-style | cl_crosshair_t | 0 |
| Follow recoil | cl_crosshair_recoil | 0 |
| Outline red | cl_crosshairoutline_r | 0 |
| Outline green | cl_crosshairoutline_g | 0 |
| Outline blue | cl_crosshairoutline_b | 0 |
| Outline alpha | cl_crosshairoutline_a | 255 |
| Dynamic spread limit | cl_crosshair_dynamic_spread_limit | 255 |
| Split distance | cl_crosshair_dynamic_splitdist | 7 |
| Inner split alpha | cl_crosshair_dynamic_splitalpha_innermod | 1 |
| Outer split alpha | cl_crosshair_dynamic_splitalpha_outermod | 0.5 |
| Split size ratio | cl_crosshair_dynamic_maxdist_splitratio | 0.3 |
| Screen height | cl_crosshair_screen_height | 1080 |
| Scope dot scale | cl_ironsight_dot_scale | 1 |
| Scope dot uses crosshair colour | cl_ironsight_usecrosshaircolor | 0 |
How to import MistR's crosshair
- Click Copy code above.
- In CS2 open Settings → Game → Crosshair and click Share or Import.
- Paste the code and press Import. The crosshair updates immediately.
Prefer the console? Enable the developer console in Settings → Game, press ~ and run apply_crosshair_code CSCFNzWuMkL3srydinjc77ezUDG3ynQsNjC5C33ZBJKY2c. You can also bind it to a key to switch crosshairs mid-match: bind F5 "apply_crosshair_code CSCFNzWuMkL3srydinjc77ezUDG3ynQsNjC5C33ZBJKY2c".
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Full rosterCSQCCXzHjXj49x4u85eVFGjbos7FqvEeLkAF3Z9b8j6Gqm CS4sutM9ZEBH4QS6zyT3bnq9qj3NqcKNALO9hReJcGtozA CSdO8bC9B2MpZjkJzZZGfxDcWUYzZXHTAHvn4NE2JMacxJ Similar crosshairs
CShhGNw6e95CWGF9KwtsmvMUGUjVB4h9CPK2PZpwsuEeAd CSuNmi7As6oek9XP3qwLamYdEw2xfVGC6JpUhzGt8hvmQi chopper
- Length
- 2
- Gap
- 3
- Thick
- 5
CSTVtESmQb2OG8puL2ePayRrRVUSu3qDW4moFmwPiQv5id CSJYTQGGNAc8bvp9bqQxZZjY6GG3ynQsNjC5C33ZBJKY2c MistR crosshair FAQ
What crosshair code does MistR use in CS2?
MistR's crosshair code in the new CS2 format is CSCFNzWuMkL3srydinjc77ezUDG3ynQsNjC5C33ZBJKY2c. It was last verified on Mar 31, 2026.
Does MistR's old CSGO- crosshair code still work?
No. Since the September 2026 crosshair update CS2 only imports codes that start with CS and have no dashes, so older CSGO- codes for MistR are rejected. Use the code above instead.
What are MistR's crosshair settings?
MistR uses a static cross style, length 3, gap 0, thickness 2, no centre dot, no outline, yellow (RGB 250, 250, 50), alpha 255. The full console command list is in the table above.
How do I get MistR's crosshair?
Copy the code, open CS2, go to Settings → Game → Crosshair, click Share or Import, paste and import. Or run apply_crosshair_code CSCFNzWuMkL3srydinjc77ezUDG3ynQsNjC5C33ZBJKY2c in the console.
Source: www.xhair.pro. Settings decoded from the share code, in pixels. Team and role as of the verified date.