CSivQoYXsW2hdHAGp25SSX8Ej3HOvf2yvvRByq2c9aSJCX pr1metapz Crosshair Code
pr1metapz uses a cyan static cross crosshair with length 2, gap 1 and thickness 2 and no outline. The code below is in the new format CS2 imports since the September 2026 update; import it in Settings → Game → Crosshair.
Share code New CS2 format
CSrcC2jkTYnczGVYqNkDS9ABC3JuTcKcQzDx3ROs8hvmQi Verified Jul 23, 2026 · Checksum OK
This player has not published a new-format code yet, so this one is converted from their last CS:GO-era code, CSGO-EvvTA-D6U88-mXTHk-acm3G-bkMHA, which CS2 no longer imports. Sizes moved to pixels and can land one pixel off; the preview shows the result.
Same crosshair as m0NESY , w0nderful , electroNic , JBa , JunioR , Krabeni , KRIMZ , kyousuke , Luken , mezii , MoDo , nettik , nicx , podi , rain , sdy , sk1tt , stressarN , Swisher , try , zorte .
Large preview at 4x zoom, drawn in CS2 pixels at 1080p. Tiles at 2x on nine common surfaces so you can check visibility before importing.
pr1metapz's crosshair settings
- Style
- Static Cross
- Length
- 2
- Gap
- 1
- Thickness
- 2
- Outline
- Off
- Centre dot
- Off
- Colour
- Cyan
- RGB
- 50, 250, 250
- Alpha
- 255
- T-style
- Off
- Follow recoil
- Off
- Built at
- 1080p
Console commands
| Setting | Command | Value |
|---|---|---|
| Style | cl_crosshairstyle | 4 |
| Length | cl_crosshair_length | 2 |
| Gap | cl_crosshair_gap | 1 |
| Thickness | cl_crosshair_thickness | 2 |
| Center dot | cl_crosshairdot | 0 |
| Outline (0 off, 1 full, 2 half) | cl_crosshair_drawoutline | 0 |
| Red | cl_crosshaircolor_r | 50 |
| Green | cl_crosshaircolor_g | 250 |
Show all 24 commands
| Blue | cl_crosshaircolor_b | 250 |
| Alpha | cl_crosshaircolor_a | 255 |
| T-style | cl_crosshair_t | 0 |
| Follow recoil | cl_crosshair_recoil | 0 |
| Outline red | cl_crosshairoutline_r | 0 |
| Outline green | cl_crosshairoutline_g | 0 |
| Outline blue | cl_crosshairoutline_b | 0 |
| Outline alpha | cl_crosshairoutline_a | 255 |
| Dynamic spread limit | cl_crosshair_dynamic_spread_limit | 255 |
| Split distance | cl_crosshair_dynamic_splitdist | 3 |
| Inner split alpha | cl_crosshair_dynamic_splitalpha_innermod | 0 |
| Outer split alpha | cl_crosshair_dynamic_splitalpha_outermod | 1 |
| Split size ratio | cl_crosshair_dynamic_maxdist_splitratio | 1 |
| Screen height | cl_crosshair_screen_height | 1080 |
| Scope dot scale | cl_ironsight_dot_scale | 1 |
| Scope dot uses crosshair colour | cl_ironsight_usecrosshaircolor | 0 |
How to import pr1metapz's crosshair
- Click Copy code above.
- In CS2 open Settings → Game → Crosshair and click Share or Import.
- Paste the code and press Import. The crosshair updates immediately.
Prefer the console? Enable the developer console in Settings → Game, press ~ and run apply_crosshair_code CSrcC2jkTYnczGVYqNkDS9ABC3JuTcKcQzDx3ROs8hvmQi. You can also bind it to a key to switch crosshairs mid-match: bind F5 "apply_crosshair_code CSrcC2jkTYnczGVYqNkDS9ABC3JuTcKcQzDx3ROs8hvmQi".
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CSeW9qSSM8h59KFkHmVSfs5w7mfKPsjxYKoh6BJheqXJ9i CSFpthtqxba6r4mJRNEqRwL63MXxmuTKiQaWXTAZBJKY2c CSotNKUKdO6ew6qb7onGRaJw2x2tTcKcQzDx3ROs8hvmQi CStC2638Ryw6DOWvCtWVUubTe5rarDyiKAYKGHK2rGXtja pr1metapz crosshair FAQ
What crosshair code does pr1metapz use in CS2?
pr1metapz's crosshair code in the new CS2 format is CSrcC2jkTYnczGVYqNkDS9ABC3JuTcKcQzDx3ROs8hvmQi. It was last verified on Jul 23, 2026.
Does pr1metapz's old CSGO- crosshair code still work?
No. Since the September 2026 crosshair update CS2 only imports codes that start with CS and have no dashes, so older CSGO- codes for pr1metapz are rejected. Use the code above instead.
What are pr1metapz's crosshair settings?
pr1metapz uses a static cross style, length 2, gap 1, thickness 2, no centre dot, no outline, cyan (RGB 50, 250, 250), alpha 255. The full console command list is in the table above.
How do I get pr1metapz's crosshair?
Copy the code, open CS2, go to Settings → Game → Crosshair, click Share or Import, paste and import. Or run apply_crosshair_code CSrcC2jkTYnczGVYqNkDS9ABC3JuTcKcQzDx3ROs8hvmQi in the console.
Source: www.xhair.pro. Settings decoded from the share code, in pixels. Team and role as of the verified date.