CSDcomrJBKpqwRGP3676xoNKTGhHdCOaZ6xY5v5wUQHzyD ultimate Crosshair Code
ultimate uses a yellow static cross crosshair with length 5, gap 1 and thickness 2 and no outline. The code below is in the new format CS2 imports since the September 2026 update; import it in Settings → Game → Crosshair.
Share code New CS2 format
CSoroHycnqKcEwFuQzK8iRFjyOSQFG8yYJBMLdbyFah6qi Verified Jun 4, 2026 · Checksum OK
This player has not published a new-format code yet, so this one is converted from their last CS:GO-era code, CSGO-ASN2C-pBH2S-F8tPu-DRs2O-Xh5BO, which CS2 no longer imports. Sizes moved to pixels and can land one pixel off; the preview shows the result.
Large preview at 4x zoom, drawn in CS2 pixels at 1080p. Tiles at 2x on nine common surfaces so you can check visibility before importing.
ultimate's crosshair settings
- Style
- Static Cross
- Length
- 5
- Gap
- 1
- Thickness
- 2
- Outline
- Off
- Centre dot
- Off
- Colour
- Yellow
- RGB
- 250, 250, 50
- Alpha
- 255
- T-style
- Off
- Follow recoil
- Off
- Built at
- 1080p
Console commands
| Setting | Command | Value |
|---|---|---|
| Style | cl_crosshairstyle | 4 |
| Length | cl_crosshair_length | 5 |
| Gap | cl_crosshair_gap | 1 |
| Thickness | cl_crosshair_thickness | 2 |
| Center dot | cl_crosshairdot | 0 |
| Outline (0 off, 1 full, 2 half) | cl_crosshair_drawoutline | 0 |
| Red | cl_crosshaircolor_r | 250 |
| Green | cl_crosshaircolor_g | 250 |
Show all 24 commands
| Blue | cl_crosshaircolor_b | 50 |
| Alpha | cl_crosshaircolor_a | 255 |
| T-style | cl_crosshair_t | 0 |
| Follow recoil | cl_crosshair_recoil | 0 |
| Outline red | cl_crosshairoutline_r | 0 |
| Outline green | cl_crosshairoutline_g | 0 |
| Outline blue | cl_crosshairoutline_b | 0 |
| Outline alpha | cl_crosshairoutline_a | 255 |
| Dynamic spread limit | cl_crosshair_dynamic_spread_limit | 255 |
| Split distance | cl_crosshair_dynamic_splitdist | 3 |
| Inner split alpha | cl_crosshair_dynamic_splitalpha_innermod | 0 |
| Outer split alpha | cl_crosshair_dynamic_splitalpha_outermod | 1 |
| Split size ratio | cl_crosshair_dynamic_maxdist_splitratio | 1 |
| Screen height | cl_crosshair_screen_height | 1080 |
| Scope dot scale | cl_ironsight_dot_scale | 1 |
| Scope dot uses crosshair colour | cl_ironsight_usecrosshaircolor | 0 |
How to import ultimate's crosshair
- Click Copy code above.
- In CS2 open Settings → Game → Crosshair and click Share or Import.
- Paste the code and press Import. The crosshair updates immediately.
Prefer the console? Enable the developer console in Settings → Game, press ~ and run apply_crosshair_code CSoroHycnqKcEwFuQzK8iRFjyOSQFG8yYJBMLdbyFah6qi. You can also bind it to a key to switch crosshairs mid-match: bind F5 "apply_crosshair_code CSoroHycnqKcEwFuQzK8iRFjyOSQFG8yYJBMLdbyFah6qi".
Team Liquid teammates
Full rosterCSs5nBwYsht66T8qYj7NSAEm99rj2BWvAQHCF9uypN2Nym CSJXWMw3mssGofsebvTW9ebzWAyExNfDydVZvhhswKpxfG CSz2J9YxRHPdL3hAEi4k6LhL3wmMw9U95EYNbrkrMf9dDS Similar crosshairs
CShhGNw6e95CWGF9KwtsmvMUGUjVB4h9CPK2PZpwsuEeAd CSD2aEeT7pmh8Get86n3unrdAbvtQVPGPxHJXCPMxDcCzi CSVdUUsdyxZi3PpvqqfkRsZxP9FuLHjxYDHrTxQF5J5kMS CSuNmi7As6oek9XP3qwLamYdEw2xfVGC6JpUhzGt8hvmQi ultimate crosshair FAQ
What crosshair code does ultimate use in CS2?
ultimate's crosshair code in the new CS2 format is CSoroHycnqKcEwFuQzK8iRFjyOSQFG8yYJBMLdbyFah6qi. It was last verified on Jun 4, 2026.
Does ultimate's old CSGO- crosshair code still work?
No. Since the September 2026 crosshair update CS2 only imports codes that start with CS and have no dashes, so older CSGO- codes for ultimate are rejected. Use the code above instead.
What are ultimate's crosshair settings?
ultimate uses a static cross style, length 5, gap 1, thickness 2, no centre dot, no outline, yellow (RGB 250, 250, 50), alpha 255. The full console command list is in the table above.
How do I get ultimate's crosshair?
Copy the code, open CS2, go to Settings → Game → Crosshair, click Share or Import, paste and import. Or run apply_crosshair_code CSoroHycnqKcEwFuQzK8iRFjyOSQFG8yYJBMLdbyFah6qi in the console.
Source: www.xhair.pro. Settings decoded from the share code, in pixels. Team and role as of the verified date.