CSKFMdEmkuoCBni8VqAQr29WvidNsuvkdMePtW4LnpVOGH blameF Crosshair Code
Benjamin Bremer
blameF uses a mint static cross crosshair with length 2, gap 1 and thickness 2, with a centre dot and no outline. The code below is in the new format CS2 imports since the September 2026 update; import it in Settings → Game → Crosshair.
Share code New CS2 format
CS8o6JswhwOuvcrZAPMtXFHqdNDZ58WftzH9oon9AZJomT Verified Sep 3, 2026 · Checksum OK
This player has not published a new-format code yet, so this one is converted from their last CS:GO-era code, CSGO-Ato3e-q9QoV-2KxdM-LWDn6-ikCxH, which CS2 no longer imports. Sizes moved to pixels and can land one pixel off; the preview shows the result.
Large preview at 4x zoom, drawn in CS2 pixels at 1080p. Tiles at 2x on nine common surfaces so you can check visibility before importing.
blameF's crosshair settings
- Style
- Static Cross
- Length
- 2
- Gap
- 1
- Thickness
- 2
- Outline
- Off
- Centre dot
- On
- Colour
- Mint
- RGB
- 0, 255, 135
- Alpha
- 255
- T-style
- Off
- Follow recoil
- Off
- Built at
- 1080p
Console commands
| Setting | Command | Value |
|---|---|---|
| Style | cl_crosshairstyle | 4 |
| Length | cl_crosshair_length | 2 |
| Gap | cl_crosshair_gap | 1 |
| Thickness | cl_crosshair_thickness | 2 |
| Center dot | cl_crosshairdot | 1 |
| Outline (0 off, 1 full, 2 half) | cl_crosshair_drawoutline | 0 |
| Red | cl_crosshaircolor_r | 0 |
| Green | cl_crosshaircolor_g | 255 |
Show all 24 commands
| Blue | cl_crosshaircolor_b | 135 |
| Alpha | cl_crosshaircolor_a | 255 |
| T-style | cl_crosshair_t | 0 |
| Follow recoil | cl_crosshair_recoil | 0 |
| Outline red | cl_crosshairoutline_r | 0 |
| Outline green | cl_crosshairoutline_g | 0 |
| Outline blue | cl_crosshairoutline_b | 0 |
| Outline alpha | cl_crosshairoutline_a | 255 |
| Dynamic spread limit | cl_crosshair_dynamic_spread_limit | 255 |
| Split distance | cl_crosshair_dynamic_splitdist | 3 |
| Inner split alpha | cl_crosshair_dynamic_splitalpha_innermod | 0 |
| Outer split alpha | cl_crosshair_dynamic_splitalpha_outermod | 1 |
| Split size ratio | cl_crosshair_dynamic_maxdist_splitratio | 1 |
| Screen height | cl_crosshair_screen_height | 1080 |
| Scope dot scale | cl_ironsight_dot_scale | 1 |
| Scope dot uses crosshair colour | cl_ironsight_usecrosshaircolor | 0 |
How to import blameF's crosshair
- Click Copy code above.
- In CS2 open Settings → Game → Crosshair and click Share or Import.
- Paste the code and press Import. The crosshair updates immediately.
Prefer the console? Enable the developer console in Settings → Game, press ~ and run apply_crosshair_code CS8o6JswhwOuvcrZAPMtXFHqdNDZ58WftzH9oon9AZJomT. You can also bind it to a key to switch crosshairs mid-match: bind F5 "apply_crosshair_code CS8o6JswhwOuvcrZAPMtXFHqdNDZ58WftzH9oon9AZJomT".
BIG teammates
Full rosterCS7OUHLFkK5XZqANxWHXh4tKymopbbFjjPwO2veyqEOPLX CS2VkbZz3rjH7UzZTUsLDYH7O25fYRoviPYK8eym3XtVhE CSVkSeb8PAcQwy29zY8rBsd2b7fSJGzF9dRKYXkYqVNd6N Similar crosshairs
CS5x9FEN2MGKqKTPwD8dQPwbZ7xQ4YMUf7ZUu7XoPENwOK CSYH8MhbRy9td38bjSLiVoujN2cvtaNySWKu3meaZfV3PF CS9OnAn2QDfOrzPPVXpRxoixGKCKXwEFEeN4kMEeLtou9A CSYFU24jTPdcCH6zFiBnLYXWHMiCcnSxpV2eOzYkSmZEZB blameF crosshair FAQ
What crosshair code does blameF use in CS2?
blameF's crosshair code in the new CS2 format is CS8o6JswhwOuvcrZAPMtXFHqdNDZ58WftzH9oon9AZJomT. It was last verified on Sep 3, 2026.
Does blameF's old CSGO- crosshair code still work?
No. Since the September 2026 crosshair update CS2 only imports codes that start with CS and have no dashes, so older CSGO- codes for blameF are rejected. Use the code above instead.
What are blameF's crosshair settings?
blameF uses a static cross style, length 2, gap 1, thickness 2, centre dot on, no outline, mint (RGB 0, 255, 135), alpha 255. The full console command list is in the table above.
How do I get blameF's crosshair?
Copy the code, open CS2, go to Settings → Game → Crosshair, click Share or Import, paste and import. Or run apply_crosshair_code CS8o6JswhwOuvcrZAPMtXFHqdNDZ58WftzH9oon9AZJomT in the console.
Source: www.xhair.pro. Settings decoded from the share code, in pixels. Team and role as of the verified date.